Your Game, Your Gym

Link Activate — play any game with real world movements, download and ready to go

Ultra-Low Latency

Ultra-Low Latency

Latency makes or breaks motion play. Link Activate's tracking → keyboard/mouse injection is a single tight pipeline, giving you a near-native input feel.

  • 16.77ms end-to-end

    Full tracking-to-input pipeline runs as low as 16.77ms on modern hardware.

  • Action equals response

    Your body motion and the on-screen reaction stay visually simultaneous — no perceptible lag.

  • Local inference

    All inference runs on your machine — no cloud dependency, no network bottleneck.

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Ultimate Freedom

Ultimate Freedom

No preset templates. Any motion maps to any key, combo, or macro — play games with your own body language.

  • Free mapping

    Any motion → any key, combo, or macro. You define every trigger relationship.

  • No preset limits

    Not bound to a built-in scheme — every motion is a command you designed.

  • Creative inputs

    Backflip to fire R, raise arms to charge SHIFT — whatever you imagine.

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Universal Control

Link Activate isn't just for games. It's a universal body-input layer — anything keyboard + mouse can do, motion can do.

  • Beyond gaming

    Work, video editing, presentations, streaming — motion input takes over the whole PC workflow.

  • IoT control

    Drive smart home devices and wearables — make the digital world an extension of your body.

  • Full replacement

    Anything keyboard + mouse can do, motion can; and some things only motion can.

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User Community — Built by Players

Come see what other players are doing with LinkActivate

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Products & Services

Everything you need for the Link Activate motion-sensing experience

Link Activate Software

Link Activate Software

The standalone motion-sensing software — bring your own webcam, turn any PC game into a body-controlled experience. One-time purchase on Steam, lifetime free updates

Get on Steam
LinkJoy Motion Controllers

LinkJoy Motion Controllers

Detachable split controllers with wireless USB receiver — plug and play, no cables to worry about

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Ultra-Wide Smart Camera + Universal Mount

Ultra-Wide Smart Camera + Universal Mount

HD wide-angle camera with a flexible gooseneck clamp mount — fits TV consoles or computer desks

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LinkJoy Wireless Receiver

LinkJoy Wireless Receiver

Thumb-sized USB dongle — plug and play, great as a spare or for extra controller pairing

Shop Now

About MasonX

Motion sensing, brain-computer interfaces, AI governance — making humans stronger before AGI.

MasonX

Who are you, really?

MasonX. Ten-plus years ago I was an engine programmer at a game studio. Three AM one night, after shipping a mocap algorithm, I had a small revelation: what stands between humans and computers isn't the screen — it's the chair. I quit shortly after and burned my savings building Link Activate. In one line: I'm the guy trying to pull that chair out from under you.

Why motion sensing? Isn't VR enough?

VR puts you in another box. It doesn't set you free. I spent ten years in headsets — every time I took one off, the same thought: this is keyboard-and-mouse with a 3D shell strapped to my face. Real freedom isn't in new hardware; it's in the body you already have. One ordinary webcam plus a smart enough algorithm, and 'what your body just did' becomes input. That's the only bet Link Activate is making.

What can it actually do today? Skip the vision — give me the product.

Install. Face a camera. Move. Swing a sword in Black Myth: Wukong, peek a corner in CS, page through Excel — all of it. Under the hood we translate body motion into mouse-and-keyboard events, so every PC game and app is supported by default. You don't need to buy our hardware: any USB webcam works. The full kit exists for people who want zero-setup; not to lock you into anything.

Why also do BCI? Aren't you spreading thin?

Motion sensing answers 'what did you do.' BCI answers 'what did you want to do.' The first is shippable now. The second is still in prototype. We're going the non-invasive EEG route — no surgery, no implants, just a headband. Short-term goal: intention prediction (you start to lift your arm, the cursor already moved). Long-term: push input bandwidth to its limit, without replacing motion. The invasive path I won't take — too heavy, won't reach the mainstream in our lifetime.

There's a camera on me. Are you watching my data?

No. Not a single frame leaves your computer. All AI inference runs on your local GPU or CPU. Our servers only ever receive 'key X was pressed' style minimal signals. I've seen too many companies dress up data harvesting as AI, so on day one we drew a hard line: body data is the last privacy frontier — touch it and you're out. This will not change.

What's the roadmap?

Three tracks in parallel — Motion: cut latency below 8 ms, halve CPU usage, run on 2015-era laptops. BCI: ship an EEG SDK next year so developers can wire intention signals into their own games. Community: open-source action model library plus a creator platform where anyone can build motion mappings for a game without writing code. I won't promise to 'disrupt' anything. Step by step. You'll feel it when it lands.

How do I find you?

Email's fastest — the address below, I check it daily. On Chinese platforms my main channel is Bilibili (long videos first); Douyin and Xiaohongshu for shorter clips; English content syncs to YouTube. I also write long-form pieces on Timetoraid.com — usually when people start arguing about something, and I go there to put things on the record. If you just want to be notified without noise: the mailing list.

The Vision

Before AGI arrives, humanity must evolve. Link Activate is the very first step of that mission.

For more updates, follow Timetoraid.com

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