JX3 (Sword Net 3)
Before you start, make sure your camera, microphone, voice recognition, and so on are all set up and working.
I have a template for JX3 (JX Online 3). Download it from the software's Settings > Browse Models:

Changing keybinds and retraining poses that don't trigger well or that you don't like

Each Link's little thumbnail is meant to look like your reflection in a mirror. Double-click to edit it.

Remember to click Save when you're done editing.

If you run into trouble while designing a pose, check out: Pose Recognition and Hitbox
If you run into trouble recording keyboard and mouse output, check out Keyboard & Mouse Recording
Movement control
For details, see: Walk Recognition and Jump Recognition
Camera / turning control
My idea of imagining a virtual screen floating in the air takes some practice and decent hardware to feel really smooth:

I've also set it up so that, before every camera control action, the mouse is first moved onto your character. This prevents the situation where the mouse is over a UI element and you can't hold down the right button to control the camera. You can double-click to edit the exact coordinates.

Dynamic camera control workflow
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Raise your left hand and right hand at the same time. Keep the left hand raised, and use the right hand to control the camera rotation.
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Lower the left hand first, then the right hand, to exit camera control.
Beginner-friendly camera/turning control:
In this template I've kept a beginner-friendly Link where your body orientation maps directly to turning. You can open it yourself, adjust the poses, and set your own hotkeys.


Mouse control
The default action to summon the mouse is:
Put your left hand behind your back and raise your right hand, then hold that pose for a moment.


Adjusting your hand's range of motion
Similar to camera control, Wrist to Mouse mode is like moving your computer screen to the spot you're controlling. Your right wrist is synced to the mouse position on screen. Specific gestures map to left click, right click, and the scroll wheel.
Draw the frame as small as you can, so that your hand stays facing the camera even when you're pointing at the edges of the screen.

Of course, if your mouse is jittery, you can also draw a large frame and shift your body left and right instead, so you keep your hand facing the camera while clicking the left and right mouse buttons.

Setting the Wrist to Mouse parameters
Click the little gear settings icon to see the click gestures and adjust the sensitivity (I recommend not changing it too drastically — adjust it a little at a time).
Wrist to Mouse mode uses the most intuitive index-finger-plus-thumb pinch and index-finger-plus-middle-finger pinch, so you don't need to match the gestures in the pictures exactly.

Note that in Wrist to Mouse mode you have to press and hold your thumb and pinky to exit before Pose Recognition turns back on.
Wrist to Mouse mode is also affected by your computer's performance and your camera's frame rate. If your setup meets The Link's recommended specs, your frame rate in Wrist to Mouse mode should be 50+.
If your frame rate is too low, consider switching The Link to Fast mode:

For more on Wrist to Mouse, see Wrist to Cursor
Qinggong (lightfoot/flying) and mount: dynamic page switching
Qinggong (lightfoot)
When you raise your left hand to activate Qinggong, the page that normally controls movement is temporarily turned off, and the Qinggong control page is turned on:

If I understand it correctly, Qixiu's (Seven Stars) Qinggong is "tap W twice, then hold W down."
In other words, just raising your left hand horizontally will tap W twice and then hold W down. Players of other schools can redesign this themselves.
When you lower your left hand, movement returns to normal and the Qinggong page is turned off.
For Qinggong's jump and ascend moves, I used a Hitbox to guarantee the fastest, most stable triggering. Please adjust the Hitbox's position yourself so that your knee lands accurately inside the Hitbox every time you raise your leg.

Riding (mount)
In the same way, once you summon your mount, the page that normally controls movement is temporarily turned off and the riding page is turned on:

Adjust the X and Y sensitivity for steering the mount with your right hand to suit yourself. Beginners should set the Y sensitivity lower. I've also set the "jump with spacebar" while mounted to raising your right leg, so that your right hand doesn't fly up and shake the camera around when you jump — which is better for beginners.
Accidental interruptions
Sometimes while using Qinggong or riding, we accidentally — or because of some sudden event — interrupt the Qinggong or riding state. If you then forget to perform the exit action, this leaves you with movement control disabled.
You can perform the Qinggong toggle action again at any time:

Or the dismount action:

to exit the Qinggong or riding state and restore movement control.
You can also bind "enable movement and turn off Qinggong/riding" to your most frequently used attack action, to make sure you're always on the correct movement control page whenever you want to attack.

Voice commands
So that I don't accidentally trigger voice commands while recording videos, I added a prerequisite action to every voice command — you have to perform the action first, and only then will speaking trigger that voice command.

If you play alone and your environment isn't noisy, you can also delete it.

Mapping mouse clicks to in-game icons
Click

to add a "move mouse to an absolute screen position" command.

Or, for a Link that's already set up, you can double-click to edit the mouse-move position.

Then switch back to the game.
A small window will float over the game showing you the current mouse position.

You can change the mouse click positions one by one to match where your buttons are.

You can also drag, for example, your pet's icon onto the mouse position I set up, so that the positions for attacking and for summon/retreat all line up correctly.

For more on this, see Keyboard & Mouse Recording