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Motion Pointer

Function Overview

The Motion Pointer uses point-to-point mapping, which is like moving the screen to the green box you drew in the air.

When you enable the Motion Pointer, the green dot (your wrist) will appear on your computer screen at the position corresponding to where your wrist is within the green box.

Application Scenarios

Because the Wrist to Mouse is a point-to-point projection, and in many games that involve rotating the camera or aiming, exact mouse positioning is often not supported, the Wrist to Mouse mapping mode is mainly used for controlling game menus, desktops, or operating certain 2D games.

When your body is outlined with blue tracking lines and your hand turns red, you are still in full body tracking mode,the only difference is that one of your wrists is now synchronized with the mouse pointer. The link is not recognizing your hand gestures in this mode.

You can design your own ways to perform left or right clicks after enabling the Wrist to Cursor synchronization , such as using voice commands or left-hand exit gestures for a left click. More details on how to use a pose exit please check Similarity

Note: When you enable the Wrist to Mouse, make sure to set up a corresponding “Turn off Wrist to Cursor” link (which can be triggered by another pose, voice etc).

Or, simply use “Hold” to enable or disable the Wrist to Cursor dynamically. More detail you can check: Similarity

Adjust the similarity range to allow your right/left hand (which controls the pointer) to move freely within the activated area.

Simple Mouse Mode

The Link provides another more intuitive way to operate menus with a mouse—Simple Mouse Mode. When enabled, it disables full-body blue line tracking and focuses on gesture tracking. You need to perform a specific gesture to exit and return to the blue line tracking mode (no need to turn off the Motion Pointer separately). To enable, check “Simple Mouse Mode” in the Motion Pointer settings.

←Click to Open Setting and Guide For Simple Mouse Mode :

⚠️ Poor room lighting or standing too far from the camera may prevent your hand from being clearly detected, resulting in no red hand-tracking lines.

If you're having trouble recognize the right hand: raise the hand you want recognized, and keep the other hand behind your back.

In Simple Mouse Mode, gestures focus on the index finger, middle finger, pinky, and thumb (exiting uses a long press with thumb and pinky)

The more your hand is facing the camera, the better the results.

The better your body aligns with the guide figure, the higher running frame rate, the better the recognition.

You'll also need to adjust the sensitivity for left click, right click, and exit triggers carefully, as performance can vary depending on your computer, camera, and frame rate. It may take some experimentation to find the most suitable values, but once configured and saved, these settings will apply universally.

My Simple Mouse Mode Design

If you download my model in Browse Models, you’ll find that in most of them, I use the left hand behind the back, raise the right hand, and hold this pose for a moment to activate Simple Mouse Mode.

This method avoids accidental triggering, and since the left hand is hidden behind your back, the right hand is immediately recognized.

For beginners, you can load my model, adjust the link as needed, and copy it to your own model.

Other Issues:

Pointer Not Showing on the Correct Screen Currently, The Link only supports displaying the pointer on the main monitor. Please run the link and the game on your main display.

**Why Does the Motion Pointer Track the Wrist Instead of My Finger?**Because finger positions tend to be too shaky, tracking the wrist makes the mouse more stable.

So, when using Simple Mouse Mode, be careful not to place the virtual screen too close to the top of the camera view—if your wrist moves to the top of the display, your hand may leave the camera’s field of view and gestures can’t be recognized.

Since the wrist is being tracked, if you want to design actions combining the Motion Pointer and a touch frame, remember to choose “wrist” in the touch frame settings.

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