Connection Switch Control
In The Link, you can right-click any connection (Link) to manually enable or disable it.
Toggle Link allows you to toggle Links on or off using inputs such as pose, voice, or Hitbox.


Common Use Cases
Stop walking whenever you want
When interacting with an NPC or picking up an item, you can temporarily disable your "move forward" action.
This ensures your character stops right in front of the NPC or enemy corpse during the interaction.

Prevent Unwanted Movement triggering While Channeling
While channeling a spell, disabling the movement Link can prevent accidental steps forward:

Avoid Trigger Conflicts
If one action might unintentionally trigger another during execution, you can temporarily disable the conflicting Link to prevent it.
For example:
Here we find the camera control often causes light attacks to misfire, let’s disable light attacks while controlling the camera.

Using Link Control wisely allows you to dynamically decide which links are currently evaluating.
It helps strike a balance between reliably triggering the actions you want and avoiding misfires from poses you don’t intend.
You can find more information in Pose Recognition
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