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Walk Recognition & Movement Control

Walk Recognition and Movement Control

Walk Recognition

Once properly set up, The Link's walk recognition is designed to adapt to most computer specs and game types—and to synchronize perfectly with character movement in-game.

If you experience issues with walking recognition, it's most likely due to:

Lighting conditions

Camera placement

For new users, be patient while tuning it. Once adjusted, The Link’s walk recognition should feel smooth and natural.

For details on how to adjust walk please check Walk and Jump Recognition

Movement via HitBox /Create a Virtual Dance Pad

In theory, you can use The Link’s HitBox to control movement completely—with or without walk recognition. Add HitBox

For example, one user created a virtual dance pad using The Link to control character movement in real time and interact with other inputs and outputs:

From user @赛博剑圣 Kingdom Come: Deliverance II Motion-Control Gameplay

By using hitbox only for movement, you can bypass the need for camera alignment, silhouette matching, or even consistent lighting and camera angle.

Beginner Basics Reference Template,

Load Model → Double Click Beginner Template

you’ll find a basic prototype of the dance pad setup, which you can modify and explore further.

When enabling 2D movement, make sure to disable other movement actions from the Main page:

This virtual dance pad method is especially suitable for 2D games or games require

Practical Use in 2D games

For beginners, creating a few links for movement (using your arms or legs) is also a great way to get familiar with The Link.

Play with a Controller

For games that require moving, turning the camera, and attacking with both hands at the same time, you can try to use a controller to improve user experience:

Finger Ring Mouse

For camera control in first person RPG game

Wireless TrackBall

For camera control in first person RPG game

4 Key Mini Wireless Keyboard

Mini wireless keyboards are simple, cheap, and plug-and-play. Just note that holding it in your hand might not be very comfortable.

Joy-Con Controllers

If you have experimenting with Joycon and are willing to invest, buying a pair of third-party Joy-Cons (the official ones are prone to Bluetooth disconnections) and pairing with JoyToKey, DS4Windows, JoyShockMapper, reWASD (paid but powerful), or other free mapping software, you can theoretically use them to play any game. So it can compensate anything you currently can't do with the link

Remember, the ultimate goal of The Link is to enable completely hands-free interaction with your computer using only a camera and a mic.

In certain games, or for those who are not yet fully accustomed to motion control, using an extra controller can be a temporary workaround.

But one day, with Mason’s ongoing improvements to the algorithm, everyone will be able to play any game—completely hands free.