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Wrist to Mouse

Function Overview

The Wrist to Mouse, once activated, continuously maps the movement of your right (or left) hand to the relative movement of the computer mouse—works exactly the same as a traditional mouse.

Application Scenarios

Camera Control

Because the Wrist to Mouse uses the same movement principle as a standard mouse, it can be used for in-game camera control and aiming.

When using it for camera control, remember to set the Wrist to Mouse to Hold mode.

For online games that require holding down the left or right mouse button to control the camera, switch to Keyboard & Mouse

to add a “Hold Left Click” or “Hold Right Click”.

For more details about camera and character turning, please refer to: Character Turning&Game Camera Control

Ground-targeted ability / skill

Wrist to Mouse is often used together with an absolute mouse movement to a general area on the screen, followed by fine-tuning the position using hand movement.

First, add a mouse move to approximately where you want to cast the skill:

Return to the game and choose an approximate spot for your cursor to move to before you cast the spell

Once The Link moves the mouse near the skill casting point, the Wrist to Mouse can help you fine-tune the precise release location.

At last, use Press Again(Toggle) along with Exit Similarity to stop Wrist to Mouse and Press the skill key when you are no longer in that pose(usually the not aiming arm down).

Instead of using the left arm to control the click, you can also set up a delay click to auto release the spell after a short aiming period

For more on Press Again Execution please check Similarity and Keyboard&Mouse

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Ultra Recognition Mode

You can enable experimental Ultra Recognition Mode alongside the Wrist to Mouse to allow gesture-based clicking while moving your hand—making control more intuitive.

Alternatively, you can disable the Wrist to Mouse and only activate Ultra Recognition Mode for various uses.

For more details, check: Hand Recognition