Add Gesture Recognition
Hand gesture recognition is an experimental feature (not recommended for beginners). It remembers a hand pose — down to individual fingers — and uses it to trigger a Link's outputs.
How to Enable It
Gesture recognition is no longer enabled inside the Wrist To Mouse popup. The switch now lives in the performance column on the right side of the Settings page:

- Drag the Quality Mode slider to the top notch, "Full Body + Gestures". This mode tracks full-body landmarks including the hands; switching to it shows a warning that it demands more CPU.
- Alternatively, enable Single Hand mode (bottom-right chip): single-hand mode supports gestures on its own.
- Gestures are unavailable in Voice Only mode.
Adding a Gesture
Once enabled, the ▽ add-input menu in the Link editor gains an Add Hand entry, placed right after Add Pose (second item in the menu).
Clicking Add Hand opens the gesture capture dialog: choose which hand to recognize via the Right Hand option, and tick the fingers that take part (Index / Middle / Ring / Pinky, all pre-checked).
Confirm to enter the capture window. The flow is the same as pose recognition: hold the gesture and say Capture, watch the similarity, then say Save data to finish.
Tuning Advice
Gesture recognition analyzes far fewer pixels than a full-body pose, so you will usually need a lower trigger similarity for gestures to fire reliably. Similarity and Stay work the same as in pose recognition; see Similarity for details.